Monday, October 20, 2008

Backlog: S.T.A.L.K.E.R.

I recently download STALKER: Shadow of Chernobyl on Steam to play along with the latest edition of 1up FM's backlog. I went into this with a fair degree of anticipation, as former GFW staffer turned Ken Levine's padawan Shawn Elliot has been building this game up for over a year.

What I found once I got into it was a PC game. While that's a "no shit Sherlock" kind of statement, it's what defines this game. This is the kind of game that feels like it should have came out ten years ago. In it's own way that's refreshing, but in the end I didn't find it sticking with me. What ended it for me was the inventory system. While it does reflect realistically how much a person could carry, it's very restrictive when there's something to pick off of almost every enemy you down. By itself, this could have just been an annoyance, but when coupled with (as far as I got) the fact that only one person will by the weapons you pick up, and it quickly becomes a trek to get to him, the game becomes not much more than tedious. Adding to that is the frustration of dying very easily. I enjoy a challenge, but when a number of tedious activities are combined with methodical combat, it starts to become fatiguing.

I can see how this could be an enjoyable game for some folks, certainly for people like Shawn who seem to enjoy minutia, but I had one long walk too many.

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